[CNBC] Why The $183 Billion Video Game Industry Can't Quit Microtransactions - eviltoast
  • GoodEye8@lemm.ee
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    8 months ago

    Ideally if money wasn’t a factor you’d see way more passion projects. In fact some of the most popular games in the world either are passion projects or stemmed from them. Counter-strike was a mod. Dota was a mod. PUBG was a originally DayZ: Battle Royale mod. Minecraft was originally just a passion project. Dwarf fortress is a passion project.

    Overall you’d just get less games like what Fortnite is now or probably every COD game after MW, because they exist for the sole purpose of making money.