Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest - eviltoast
  • dalekcaan@lemm.ee
    link
    fedilink
    English
    arrow-up
    6
    arrow-down
    1
    ·
    8 months ago

    It is a Bethesda game after all. Wouldn’t be complete with a bit of main questline softlocking.