Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest - eviltoast
  • Fubarberry@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    13
    arrow-down
    1
    ·
    8 months ago

    It’s interesting playing indie games and seeing how a small or solo team can put out great experiences.

    I kinda feel that a better pipeline for triple A games might be to start with small teams making indie scale games, and the ones that play test great can then get the triple A treatment to add art, music, dialog, additional content, etc. Games that fall short can maybe be released as “indie games” (game genre, obviously not indie published).