Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest - eviltoast
  • catloaf@lemm.ee
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    8 months ago

    tl;dr: the “panic button” is asking the senior level designer how to make a big final battle without actually creating a big final battle, and the answer is to reuse previous levels and fight the same guys a few times.

    Could be worse, I thought it was going to be crunch.