Great Games. Rubbish Mechanic. - eviltoast

We’ve all played them. Games that live long in the memory; games that dominate your every waking moment for weeks at a time and games that you’d replay over and over again if you had the time…

But what I want to know is this…Have you ever played a game that you loved, but had to work around the fact that one of the games core mechanics was just… kinda trash?

For context, I’m currently working through the excellent Bloodborne. I can see why it’s largely considered the best one of those games, and potentially one of the best games released in the last decade…at the same time I cannot abide the way the game handles healing and health vials.

What about you.

  • aneasyusername@lemmy.world
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    1 year ago

    What’s wrong with Bloodbornes healing? It’s been a while since I played it, but it was just press-a-button-to-heal-a-set-amount wasn’t it? And you could only carry a set amount of healing vials on you, while any extras that were picked up are sent to storage that would auto-replenish when you went to the hunter’s dream, no?