Great Games. Rubbish Mechanic. - eviltoast

We’ve all played them. Games that live long in the memory; games that dominate your every waking moment for weeks at a time and games that you’d replay over and over again if you had the time…

But what I want to know is this…Have you ever played a game that you loved, but had to work around the fact that one of the games core mechanics was just… kinda trash?

For context, I’m currently working through the excellent Bloodborne. I can see why it’s largely considered the best one of those games, and potentially one of the best games released in the last decade…at the same time I cannot abide the way the game handles healing and health vials.

What about you.

  • Arotrios@kbin.social
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    1 year ago

    L4D2 - you can’t drop a weapon, grenade or health pack. Being able to do this is a key to success in the game’s Survival mode, where you have a prep period to move around the level before hordes start attacking.

    So, to move any items, you have to juggle them by quickly dropping and picking them up while running backwards. To make things more difficult, you can only pick up items of different types. If you’re on a level that only has health packs (no defib or ammo), and they’re placed on the other side of the map from the ammo, you’re gonna have a bad time.