How much combats in your game ? - eviltoast

Just a general conversation thread,

I’ve seen people running games which are mostly combats including battlemap and miniature, and other GM where combats is pretty rare, so just curious to see the trend in this c/

  • INeedMana@lemmy.world
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    8 months ago

    I almost never use battlemap, but sometimes I prepare map

    Wait, what’s the difference? A grid?
    I prefer to have some kind of grid on mine as it helps with seeing the scale. But the moment a player starts counting squares of movement, so the the squares of range fit, I get triggered ;) I don’t play rpgs to measure ranges with a ruler

    A map of the crime-scene sometimes really helps the PC figuring out how the clues say something about the story

    Exactly! it can backfire, though. You put something somewhere becuase “it fits” but suddenly your players are sure something you didn’t intend has happened because of the layout

    • Ziggurat@sh.itjust.worksOP
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      8 months ago

      Wait, what’s the difference? A grid?

      I’d say that the difference is mostly the intended use but you’re right a map could be used for a battle or for role-play depending on the circumstance. You may-want to use the map just to fight, or want to use the map to set some “game elements”, the tavern has some private lounge on the side, room where you can “buy some love” on the upper floor, and in the basement there is a few cages where the local mafia keep persons who needs to have a talk with the boss (and may loose some finger in Yakuza inspired scene)