So as a developer I could release my software on Steam directly (no publisher and associated costs) and have access to how many potential customers? Of course I could also release on my own website and host everything myself, or I could use the Epic Store, perhaps GOG.
How do you think Steam store restricts the industry? I can buy steam keys on alternative sites, is that possible in Epic or GOG?
Steam Keys are a free service we provide to developers as a convenient tool to help you sell your game on other stores and at retail, or provide for free for beta testers or press/influencers.
As a customer the steam store experience, mod workshop, Steam deck and OS, Steam VR app (I use with my Quest 2) all work really well for me. Reviews seem pretty uncensored (at least I’ve not read about Valve doing anything underhand)
I’m very happy to say that the Steam android app could be better!
As a final point, I would like to see a viable alternative to Steam as competition is generally good for consumers!
Steam did deal a big blow to self publishing and piracy as it provided a platform to sell games, manage patches, multiplayer, DLC, gaming community moderation, controller support etc. It really reduced a lot of burden on developers.
From your very first sentence you make my point. Steam is nothing but access to the customers who use it. That’s it. A digital distributor with a clunky website. It’s useful because it’s popular, NOT because it actually does anything special. If everyone stopped using Steam tomorrow, literally nothing of value would be lost. The same can’t be said for any innovative company on this planet.
Like Apple’s vr headset? Or did you forget the first 2 Valve VR (HTC hardware) sets and associated software?
What about the Steam Deck, of course hand held consoles are nothing new, but what makes it special is the combination of the rather excellent trackpads and controller mapping that debuted in the Steam controller and with an OS (that uses wine) to bypass Windows and all it’s bloat - It must be quite popular as we’re now seeing a number of imitators!
Imho Steam is, by far, the gold standard for digital distributors.
None of that is worth a 30% premium on games, which stymies creative development and industry growth.
Face it, Steam is a distribution center whose popularity entitles it to extract enormous rents that pose a significant burden on the industry. Greater decentralization will lead to growth. Always has.
I had a Steam controller for a long time. Worst piece of gaming hardware I’ve ever owned — but that’s not the point. Even if it were the best controller it wouldn’t justify a 30% tax on games.
Epic, GoG, Microsoft store, if Steam is so awful, then why don’t people use the competition?
There’s really no penalty to me as a consumer if I choose to buy on any platform, they all work on Windows, and to a lesser extent Steam OS. I’m not locked on hardware, there no subscription, the biggest challenge is keeping all 4 app stores updated to the latest version which costs me a little time and storage space…
Actually, dlc is a good example of being trapped in one ecosystem, but beyond that I can buy games from any publisher on any store without penalty.
Compare that to Apple and their restrictive app store, or other innovators that stop supporting hardware upgrades or disable servers removing key features (Unisoft…) Steam even goes further and provides users access to games that have been withdrawn from sale, compare that with Nintendo.
That’s an oddly easy question to answer. Are you serious? People are dumb. They use whatever is popular for no other reason than that it’s popular. Steam is one of the best examples of that fact ever.
Apple’s activities should be regulated just like Steam’s for the good of the whole industry. This won’t happen because no one cares about the gaming industry, least of all gamers.
Fair point, however everyone (just about) has either an android or apple phone. Not everyone plays computer games.
Yes, and since Valve drives up the cost of video games while contributing nothing, they’re certainly doing their part to stymie the industry.
So as a developer I could release my software on Steam directly (no publisher and associated costs) and have access to how many potential customers? Of course I could also release on my own website and host everything myself, or I could use the Epic Store, perhaps GOG.
How do you think Steam store restricts the industry? I can buy steam keys on alternative sites, is that possible in Epic or GOG?
https://partner.steamgames.com/doc/features/keys
As a customer the steam store experience, mod workshop, Steam deck and OS, Steam VR app (I use with my Quest 2) all work really well for me. Reviews seem pretty uncensored (at least I’ve not read about Valve doing anything underhand)
I’m very happy to say that the Steam android app could be better!
As a final point, I would like to see a viable alternative to Steam as competition is generally good for consumers!
Steam did deal a big blow to self publishing and piracy as it provided a platform to sell games, manage patches, multiplayer, DLC, gaming community moderation, controller support etc. It really reduced a lot of burden on developers.
From your very first sentence you make my point. Steam is nothing but access to the customers who use it. That’s it. A digital distributor with a clunky website. It’s useful because it’s popular, NOT because it actually does anything special. If everyone stopped using Steam tomorrow, literally nothing of value would be lost. The same can’t be said for any innovative company on this planet.
Like Apple’s vr headset? Or did you forget the first 2 Valve VR (HTC hardware) sets and associated software?
What about the Steam Deck, of course hand held consoles are nothing new, but what makes it special is the combination of the rather excellent trackpads and controller mapping that debuted in the Steam controller and with an OS (that uses wine) to bypass Windows and all it’s bloat - It must be quite popular as we’re now seeing a number of imitators!
Imho Steam is, by far, the gold standard for digital distributors.
None of that is worth a 30% premium on games, which stymies creative development and industry growth.
Face it, Steam is a distribution center whose popularity entitles it to extract enormous rents that pose a significant burden on the industry. Greater decentralization will lead to growth. Always has.
I had a Steam controller for a long time. Worst piece of gaming hardware I’ve ever owned — but that’s not the point. Even if it were the best controller it wouldn’t justify a 30% tax on games.
Epic, GoG, Microsoft store, if Steam is so awful, then why don’t people use the competition?
There’s really no penalty to me as a consumer if I choose to buy on any platform, they all work on Windows, and to a lesser extent Steam OS. I’m not locked on hardware, there no subscription, the biggest challenge is keeping all 4 app stores updated to the latest version which costs me a little time and storage space…
Actually, dlc is a good example of being trapped in one ecosystem, but beyond that I can buy games from any publisher on any store without penalty.
Compare that to Apple and their restrictive app store, or other innovators that stop supporting hardware upgrades or disable servers removing key features (Unisoft…) Steam even goes further and provides users access to games that have been withdrawn from sale, compare that with Nintendo.
That’s an oddly easy question to answer. Are you serious? People are dumb. They use whatever is popular for no other reason than that it’s popular. Steam is one of the best examples of that fact ever.
Apple’s activities should be regulated just like Steam’s for the good of the whole industry. This won’t happen because no one cares about the gaming industry, least of all gamers.
Great point, except you’ve completely failed to show how any of the alternatives are better.
Nothing? That’s silly.
Unless you count… file hosting? Name anything else that could POSSIBLY justify a 30% markup on all games. Go ahead.