Former PlayStation exec calls exclusivity the ‘Achilles’ heel’ of blockbuster games - eviltoast
  • merthyr1831@lemmy.world
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    8 months ago

    I think Nintendo would be a bigger player than they already are if they werent so hellbent on exclusivity with their consoles.

    Think of all those people pirating their latest releases; a significant portion of those pirates are people who just don’t want to buy yet another device (especially if they have something better already).

    Nintendo is pretty much a hardware company keeping its software wing attached with a very tight leash, and they’re losing out on both fronts for it.

    • Stopthatgirl7@lemmy.world
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      8 months ago

      Nintendo is also sitting on a huge pile of cash and hasn’t done any massive layoffs, so I don’t think they consider themselves as “losing” by any stretch of the imagination.

      I think something a lot of folks don’t realize about Nintendo is that it is VERY shaped by being headquartered specifically in Kyoto. I was talking to a friend about it a couple months ago and she told me about an article she’d read of an interview with the president of Nintendo, and him talking about going to Kyoto business owner meetings and talking to people running business that were nearly 1000 years old, and how in Kyoto, Nintendo was still considered a “new” company because it’s only a little over 100 years old. Nintendo is not gonna chase after next quarter’s earnings, but after becoming an “old” Kyoto company.

    • RightHandOfIkaros@lemmy.world
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      8 months ago

      Nintendo used to be a hardware company. But once the Wii came out they changed to a software company that shovels out whatever cheap slop hardware they can to rake in low effort money.

      Imagine that the Switch could have provided technical advancement like the Nintendo64 did. Bilinear texture filtering was barely supported by top end gaming GPUs at the time, and Nintendo managed to fit it into a home console. Imagine that kind of relative power in todays terms, BotW and TotK could have ran at a stable 120fps right out of the box.