Master 17 Strategy Warfare Classics. Are you ready for the ultimate real-time strategy experience? Gather resources, build your base, and create the most powerful armies in the world before engaging the enemy in all-out war.
Ha! I didn’t even realize that. It’s been decades since I’ve played that but I do play Clash of Clans as well as work with Certificates of Conformance daily. CoC just looked so normal.
OpenRA is a game engine and the games built on it are mostly fan C&C like games that are skinned to look like the early actual C&C games. The engine can’t even play the original missions and mp maps.
I don’t like a few of the changes they make to gameplay. In particular, I don’t like being able to build more than one structure at a time. I know RA2 started it, but I didn’t like it in RA2, either. Being able to build a power-hungry defensive structure and the power plant to run it at the same time takes out some of the strategy, in my opinion.
OpenRA is better
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Red Alert
Possibly Red Alert? A popular branch of the CoC games.
I think you meant “CaC” rather than CoC, which could be a very, very different game altogether in certain, ahem, furrier circles
Ha! I didn’t even realize that. It’s been decades since I’ve played that but I do play Clash of Clans as well as work with Certificates of Conformance daily. CoC just looked so normal.
OpenRA is only 3 games
Custom maps abound! Combined arms is great too.
OpenRA is a game engine and the games built on it are mostly fan C&C like games that are skinned to look like the early actual C&C games. The engine can’t even play the original missions and mp maps.
Indeed, but someone has recreated the original Red Alert and that’s really all I need.
You mean Vanilla Conquer which is a proper cross platform source port?
Is better than Red Alert? But is it better than Renegade?
I don’t like a few of the changes they make to gameplay. In particular, I don’t like being able to build more than one structure at a time. I know RA2 started it, but I didn’t like it in RA2, either. Being able to build a power-hungry defensive structure and the power plant to run it at the same time takes out some of the strategy, in my opinion.
Fair enough, but I believe there may be a toggle for that.