Helldivers 2 devs apologise for trolly responses to player complaints about gun balancing - eviltoast
  • Chefdano3@lemm.ee
    link
    fedilink
    English
    arrow-up
    33
    arrow-down
    3
    ·
    8 months ago

    This is why developers stop listening to feedback. Because so much feedback is trash.

    I’ve hopped into quickplays with people bitching about how nerfed it is, how shitty everything has become, and how terrible the devs are… While actively using the “nerfed” weapons and are completely stomping over a mission.

    I don’t blame the devs for snarky and troll comments. We players deserve them.

    • Rolder@reddthat.com
      link
      fedilink
      English
      arrow-up
      6
      ·
      8 months ago

      Which is why game companies often have community managers or something similar. To sift through the trash and forward the good feedback.

    • Sylvartas@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      8 months ago

      This is also why developers hide behind PRs instead of communicating directly btw.

      Source : am game developer for games that didn’t have nearly as much success as HD2 and it was still problematic

  • Aphelion@lemm.ee
    link
    fedilink
    English
    arrow-up
    9
    ·
    8 months ago

    People made such a stink about the minor nerfs to Breaker and Railgun and didn’t even try out the buffed items like the flamethrower, which now melts chargers.

    • Flying_Hellfish@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      8 months ago

      I keep hearing that, but I’ve not had luck with it as of yet. I need a few more dives to get the FT mechanics down, I think.

    • Rolder@reddthat.com
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      1
      ·
      8 months ago

      Flamethrower works but has a fraction of the range with the very high chance of self immolation

      • eldoom@lemmy.ml
        link
        fedilink
        English
        arrow-up
        1
        ·
        8 months ago

        The other day I watched a teammate pick up a flamethrower, give it a try, and in less than 2 seconds from picking it up they had set themselves on fire. It was absolutely ridiculous.

  • Kolli@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    5
    ·
    8 months ago

    That was pretty funny though. Immature maybe, but somewhat entertaining.

  • Rentlar@lemmy.ca
    link
    fedilink
    English
    arrow-up
    4
    ·
    edit-2
    8 months ago

    It’s inevitable people are upset when the previously top tier weapons get nerfed. I really felt the difficulty spike playing yesterday (and got good laughs from failing a challenge level 7 mission followed by the game crashing).

    I think the overall difficulty was easier than where the devs intended it to be so I’m not very surprised. I think it will smooth itself out as time goes on, ideally there will be multiple weapons/builds with high levels of effectiveness rather than a single “meta” loadout.

    • Flying_Hellfish@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      8 months ago

      I think the real problem is guns got nerfed and at the same time, environmental hazards were introduced. I saw 3-4 reinforcements going to people hit by meteors. I think people will get used to it, but right now it’s kind of fun how it feels like early dives again, just utter chaos.

  • averyminya@beehaw.org
    link
    fedilink
    English
    arrow-up
    3
    ·
    8 months ago

    I’m part of the discord and the people were far worse than any dev comments.

    The nerfs weren’t even that bad, I admit I was using the breaker, railgun, and shield pack pretty often. The breakers change is totally fine, 3 less rounds and a little more recoil. Hardly noticeably. The shield pack was technically just fixed as now its healthbar is properly displayed and has an instant recharge compared to before where it felt very inconsistent. And the railgun just needs to be put in unsafe mode, which I have a feeling half the people complaining didn’t even know existed - I had completely forgotten about it because it just wasn’t necessary.

    Plus we got some buffs so now other weapons can be used. Like, it’s a pretty decent patch all things considered.