Helldivers 2 Dev Admits ‘Having Your Favorite Toy Nerfed Absolutely Sucks’, but Calls on Players to Give Changes a Chance - eviltoast
  • Davidchan@lemmynsfw.com
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    6
    ·
    8 months ago

    Congrats on being part of the problem.

    If you were only in high levels of play because of the viability of the items nerfed, you never should have been at that level to begin with. Railgun was zero risk all the rewards and could kill elites at twice the distance a stratagem can be thrown with armor enhancing their throw distance. From the front, through their armor. This is obviously not intended or we’d be able to toss stragems 100m and things like the AMR and AC would also have pierced these armor parts. We can’t, they don’t, and if you can’t play at the same difficulty level you were at prenerf then you are exactly the people the nerf was targetted at. Helldiver is supposed to be the best of the best and being able to kill everything you see is clearly not the intention, players are supposed to pick their battles carefully and conserve ammo for when they need it. Railgun sidestepped both of those being twice as ammo efficient than the recoiless, not even needing a backpack or teamreload to work, and just encouraged lonewolf play that a coop game absolutely should not encourage letting a single player elminate elite enemies on the highest difficulty with two easy to aim shots.