Ever had an enemy cower because your character was just that powerful? - eviltoast
  • d20bard@ttrpg.network
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    10 months ago

    In a high level campaign I ran, I took the design philosophy that the villains were supernatural (e.g, dragon or lich), the average npc was weak (level 3 or less), and the characters were once-in-a-1000-years heros (level 10-20).

    Every now and then they would have an obstacle involving regular humanoids or the local government and they had the option of just steamrolling everything (even whole platoons). It provided a great contrast to the magic-boss death matches and let the characters really feel special.

    It also drove home that they were the only ones who could save the day.

    • Shhalahr@beehaw.org
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      10 months ago

      I’m generally not big on that approach. But then again, I rarely play at levels where the PCs can really take that superhero approach. Could be interesting to roll with that some time.