Do you feel like top-down point-and-click movement is not precise? - eviltoast

I was watching the IGN overview on “No Rest For The Wicked” and they say that they abandoned the point-and-click system in favor of WASD because it was not precise enough.

I don’t mind it, either way is fine. However I love the League of Legends type of movement, it’s a factor that makes me still play the game.

(DotA has even better and precise movement mechanics but they are less fun I think)

It’s hard to master yeah, with the unlocked camera and all but I feel like you can be very precise and do exactly what you want: it is very satisfying.

What do you think? Do you know other games that use this point-and-click movement?

  • DrRatso@lemmy.ml
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    8 months ago

    Theres also the point that point and click (or analog stick) means you can move directly in an axis that is not possible by WASD, so off the 8 wasd axes, this will be quicker than WASD (although not by THAT much).

        • ferret@sh.itjust.works
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          8 months ago

          A lot of pixel art games will make click-to-move follow cardinals and 45s (like wasd) because it would look janky if you moved on a shallower or steeper diagonal when you only have walk cycles for some angles

          • DrRatso@lemmy.ml
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            8 months ago

            Oh, okay, I misunderstood. For some reason I thought you meant some games might compensate the movement in a non-45 diagonal. Direction locking makes sense in some games.