The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’ - eviltoast

If reception to Baldur’s Gate says anything, it’s that people hate microtransactions in their AAA games.

  • greenskye@beehaw.org
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    1 year ago

    I mean tears of the kingdom make $700 million + and Diablo Immortal made 525 million in it’s first year despite being almost universally rebuked online. Really seems like micro transactions have a really solid, if maybe not top tier return. Lots of companies try to make something like Horizon Zero Dawn and it totally flops instead.

    • Blackmist@feddit.uk
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      1 year ago

      There’s a lot of games that go with the free with mtx model that flop as well. eFootball comes to mind. They had decades of experience with Pro Evo Soccer, their only real competitor costs $70 and is still laden with microtransactions, and it still couldn’t get off the ground.

      None of these games are cheap to make, and they’re certainly not cheap to market.

      • bankimu@lemm.ee
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        1 year ago

        I have not heard of it yet. Sounded intriguing. But a quick search of “eFootball” took me to a mobile game, with in-app purchases - not looking good and I am staying the fuck away. If they really don’t have mtx then they are doing something very wrong.

        • Blackmist@feddit.uk
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          1 year ago

          Not sure which part of my post lead you to think they don’t have mtx. They very much do.

          I was using it as an example of an expensive flop on that side of the spectrum.