The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’ - eviltoast

If reception to Baldur’s Gate says anything, it’s that people hate microtransactions in their AAA games.

  • 雨 月@feddit.de
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    1 year ago

    People hate them so much that it became the most lucrative way of monetizing games ever.

    • Diplomjodler@feddit.de
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      1 year ago

      Yeah, that statement is so dumb. Even if it’s hugely successful, a game of this type is made for a niche audience. That niche audience does hate microtransactions but they’re in no way representative of the mainstream.

      • EremesZorn@beehaw.org
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        1 year ago

        I think, with 700k concurrent players, we need to recognize cRPGs may not be as niche as we previously thought. However, your point stands: this isn’t going to hurt anyone’s revenue from MTX.