On a Game Mess Mornings (yesterday, I think?) it was something like $600M profit on a $7B investment, which are some thin margins, and things are trending in the other direction, which means it’s not sustainable. Anyone looking at $300M budgets for a Spider-Man game and $200M for Horizon could wager a guess that it’s not sustainable. The blame still lies at the feet of Sony for stretching themselves so thin in the first place and then axing these people who potentially uprooted their lives to take these jobs, but it doesn’t make sense to keep throwing money at things like PSVR2 games or live service schemes that won’t make their money back.
Maybe they should stop budgeting so much for video games. Nobody is forcing them to make everything 4k graphic open world games where you can do anything you want.
As if this existing studio has been corrupted by Sony’s big budgets, and putting together a whole new studio will cost less than telling one group to figure out how to make two games.
On a Game Mess Mornings (yesterday, I think?) it was something like $600M profit on a $7B investment, which are some thin margins, and things are trending in the other direction, which means it’s not sustainable. Anyone looking at $300M budgets for a Spider-Man game and $200M for Horizon could wager a guess that it’s not sustainable. The blame still lies at the feet of Sony for stretching themselves so thin in the first place and then axing these people who potentially uprooted their lives to take these jobs, but it doesn’t make sense to keep throwing money at things like PSVR2 games or live service schemes that won’t make their money back.
Maybe they should stop budgeting so much for video games. Nobody is forcing them to make everything 4k graphic open world games where you can do anything you want.
I think the new management at Sony agrees, but what that means is that people get laid off.
As if this existing studio has been corrupted by Sony’s big budgets, and putting together a whole new studio will cost less than telling one group to figure out how to make two games.
If only costs, personnel, and risk could be divided that easily.
Right, because tanking a working company with nine hundred people is cheap and simple.
Long-term, it is in fact cheaper to not pay 900 people than it is to pay them.