Helldivers 2 CEO talks DLSS and FSR: 'When you are in a prio meeting and it's more awesome content vs more tech the decision is easy…' - eviltoast
  • Whirlybird@aussie.zone
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    8 months ago

    Might want to check my updated post mate lol. They literally specify that they do not, in fact, do other things. I’m not the one guessing, you are. Do you work for Arrowhead?

    Dlss is a hardware graphics layer and is not implemented more than calling an api.

    As is almost everything in game development. DLSS is an ENGINE feature. It has to be implemented by the engine team. The people making art for the game aren’t implementing DLSS or ray tracing lol.

    • KeenFlame@feddit.nu
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      8 months ago

      Everyone in a studio contributes to make a game, it is very uncommon to have tech that works only on render or engine. Hope this helps!

      • Whirlybird@aussie.zone
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        7 months ago

        Cool! Irrelevant, but cool I guess!

        At arrowhead especially, since they literally tell us on their website, the people doing DLSS would not be doing content or art or music or anything other than engine features.

        • KeenFlame@feddit.nu
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          7 months ago

          Relevant as you spent months asserting they don’t

          At arrowhead the tech works content too.

          They don’t make content.

          Nobody has pretended that.

          They work to make content

          You program so many things that are content

          Good luck with your head

          • Whirlybird@aussie.zone
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            7 months ago

            You said, and I quote:

            No, the tech works content too. A lot.

            The people at arrowhead that would implement DLSS do not make content for the game.

            • KeenFlame@feddit.nu
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              7 months ago

              The people that would implement dlss work on content for the game, as I said. Content needs programming. How are you months into not understanding this very simple fact