Rainbow Six Siege director says making a sequel after 9 years would be a mistake: 'I'm not going to name names, but you see games go through sequels and just completely drop the ball' - eviltoast
  • BmeBenji@lemm.ee
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    9 months ago

    You gotta elaborate what that ellipsis means. Why would you want a sequel that splits the playerbase? If the game is still fun, and there’s good reasons to come back to it week after week, why are 10 years of updates bad?

    I’m looking forward to the 100 operator mark because the dev team has more than proven their capable of making new operators with abilities that interact with the existing core mechanics in exciting, deep ways. I hope they go far beyond 100 as well.

    • Winged_Hussar@lemmy.world
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      9 months ago

      That’s fair, I left that very open ended.

      I didn’t mean it in a “This is bad, I think they need a sequel” way. I more meant it in a “This is Ubisoft and committing to 10 years on anything seems impossible” way.

      I definitely like the Siege development team, they consistently have pretty solid updates and balancing choices to address issues in the game.

      • BmeBenji@lemm.ee
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        9 months ago

        Gotcha gotcha. I think you have a point, but Ubisoft seems interested in letting their dev teams take enough risks to prove whether players enjoy stuff. Case in point: Ubisoft didn’t pay for dedicated servers for For Honor until players proved resiliently interested in the game. Adding dedicated servers later then increased the playerbase. Furthermore, Operation Health with Siege was a period of time when players were deprived of meaningful content additions but players remained through and the game came out better for it. Fair enough to say that neither of these were a 10-year commitment, but Siege has already proven to be a worthy investment for the past 8 years so maybe it could continue to be for the next 12 ¯_(ツ)_/¯