And if there's a fishing mini game, you can forget about me progressing anything - eviltoast
  • merc@sh.itjust.works
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    9 months ago

    Time actually mattering is what I’d like to see in an MMO. Like, instead of a repeatable weekly raid that everyone gets to do multiple times, once a dragon / monster / supervillain is dead, if you weren’t part of the event killing it, you missed out. But, there will be more threats to the realm / universe.

    Basically, I’d like to see the actions of players mattering the way it does in say Eve Online, but in a world with powerful NPCs and some story.