The many differences - eviltoast
  • Piemanding@sh.itjust.works
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    9 months ago

    It’s like that saying goes. “Players will optimize the fun out of a game.” Game studios spend many, many man hours on just this one aspect of development. It’s the reason Skyrim’s systems were fewer and simpler than Oblivion and Morrowind. I believe Todd Howard himself said they were trying to get away from all the spreadsheet inducing aspects of their games.