EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea" - eviltoast
  • conciselyverbose@kbin.social
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    9 months ago

    2.5 million people just isn’t a big hit when you’re spending 40 million on ads.

    It’s huge for an indie, but that’s because they’re not spending big bucks on development and advertising, and are mostly inherently targeting smaller audiences.