Palworld down 1.3m players in Steam’s biggest-ever two-week drop - eviltoast
  • ampersandrew@kbin.social
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    9 months ago

    It’s hard for me to take it that way when the author is citing player count numbers in the headline as though that matters at all in a game with finite content and a low cost of entry. Even you using the word “engagement” in what’s meant to be an innocent way just has me thinking about how live service games have poisoned the way people speak and think about video games.

    • lordnikon@lemmy.world
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      9 months ago

      your statement about live service poisoning the way people talk about game updates we can both agree on that.