Sims 4 rival Paralives sets release window, “will never have paid DLC” - eviltoast
  • CanadianCorhen@lemmy.ca
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    9 months ago

    see, I’m genuinely OK with paid DLC, given the following:

    1. the game ships feature complete
    2. the DLC adds to the scope of the game
    3. the prices of the DLC are reasonable
    4. the older DLC prices drop and drop,

    A great example of this is DLC in Cities Skylines, where adding DLC which adds colleges, parks, or industrial districts, which are fun and nice to have, but not nessecary. Additionally, CS often went on deep sale, with a huge portion of the past DLC being only a couple bucks.

    That said, No paid DLC > paid DLC

    • seSvxR3ull7LHaEZFIjM@feddit.de
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      9 months ago

      I don’t think C:S is a good example, as Paradox has released lots of repetitive, content-lacking DLC that are just the same district-drawing mechanic recycled over and over again.

    • Minotaur@lemm.ee
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      9 months ago

      Same. I hate to feel like an absolute putz just shelling out money to giant corporations but also… at some point I feel like you have to acknowledge that making games is not cheap and that yeah, someone has to pay for it.

      It’s always incredible to me whenever I see people gripe about subscription costs for popular MMOs like Runescape and World of Warcraft that are in the range of… (gasp!) $15 per month.

      This is… so profoundly and insanely cheap to me. I am not a wealthy man, but $15 for what is very likely a person’s major source of entertainment for the entire month is an insane value.