Palworld server costs near $500K per month as network engineer is ordered to 'never let the service go down no matter what' - eviltoast
  • TexMexBazooka@lemm.ee
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    9 months ago

    Yeah the up front cost of the type of infrastructure necessary to handle the player volume they have is not only expensive, but requires a ton of expertise to be done correctly, AND requires lots individual geographically discrete locations to keep latency down.

    The fear for them would be investing in all that infrastructure just for the game to fall off in popularity after a few years.