Take-Two CEO: "We Ought To Be Monetizing 100% Of The Audience" For Mobile Games | GameSpot - eviltoast
  • hardypart@feddit.de
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    1 year ago

    We carry devices with us that are more powerful than the Switch, yet we’re here with this bullshit that mobile gaming is. It’s just sad how techno feudalism is destroying everything.

    • flameguy21@lemm.ee
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      1 year ago

      The worst part is that they do this because it works. Mobile gaming is just fundamentally broken and the only way to fix it is to fix psychology (which obviously won’t happen).

      • Rynelan@feddit.nl
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        1 year ago

        Banning gacha games would be a start.

        I have no issue in purchasing some extra stuff, but no timed items or random stuff.

        And I have to add to it… I mean buying stuff that matters. Not just skins or anything. More like a actual DLC with more story, new characters etc. Which add a new level of experience to the game

        • kablammy@sh.itjust.works
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          1 year ago

          I agree. That’s just like buying a sequel, without having to download a second copy of the same game engine.

      • 7112@lemmy.world
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        1 year ago

        If any of the major publishers were smart they’d just make an emulator for phones and sell classic games on it like Nintendo does on its consoles.

        I mainly use my phone to play psx and psp games. It’s amazing how well it works.

    • 7112@lemmy.world
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      1 year ago

      Most phones can run emulators up to gamecube or dreamcast. That’a impressive considering emulators aren’t always optimized.

      Square Enix is hit and miss but have done some really good stuff in the past. The mobile version of Chrono Trigger is probably the definitive version among the ports (minus the newer translation)