Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director - eviltoast
  • limitedduck@awful.systems
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    10 months ago

    I always found “slow” travel in Bethesda games very dull including in Starfield, at least when the game lets you slow travel. In contrast, travel in Star Citizen is very “slow”, but I never get tired of it because it’s so perfectly designed for space sim lovers. There’s so much detail in the ships I never get bored just looking around, there’s always something to adjust among ship systems, and if you’re in a multi-minute qt jump you can literally just get up from the pilot seat and go somewhere else in your ship to do something other than wait.