I agree that this happens to an extent but Digital Foundry in particular makes a point to take into account performance of the cards most used by regular people and are one of the biggest forces in that space pushing people to not just hit “ultra” and move on as you can see with their optimized settings series and the like, as well as getting the best out of older games as in their retro series. They like games that look good and play smoothly, of course, but I don’t think it’s fair to associate them with that kind of ULTRA MAX OR DIE attitude.
I think there’s sometimes an overcorrection from the “gameplay over graphics” crowd. I’ve been part of that group before and get it, it’s frustrating when from your perspective the industry is ignoring the parts of games that you care about the most. But it’s a strange thing to pick on because at the end of the day pretty things that feel smooth to play are wonderful! That can be done on a toaster with beautiful pixel art / low poly 3D models, but it can also be done in dramatically different ways by pushing high end hardware to its limits. There’s room for both and I adore both. Games are art like anything else and it’d be strange to tell people who appreciate going to a beautiful movie shot on particularly nice film on-location in expensive places just because it’s still a good movie if you watch it on an old laptop with awful web compression or because an underground mumblecore film from 2003 is also great.
Graphics aren’t all that matter to me but if the primary joy someone gets from gaming is seeing ultra-detailed and perfectly rendered scenes the best way they possibly can, good for them. Personally, I like getting good visuals when I can but my primary concern is always framerate, as particularly in first person games even 60fps often triggers my motion sickness and forces me to stick to short sessions. Ultimately I see the this whole debate as a relic of the past that only made sense when the only games the average person had access to were AAA/AA releases. Low-spec gaming is better than it has ever been, with the indie scene continuing to go strong like it has for the past 15+ years and an ever-expanding backlog of classics which now run on just about anything every year.
I agree that this happens to an extent but Digital Foundry in particular makes a point to take into account performance of the cards most used by regular people and are one of the biggest forces in that space pushing people to not just hit “ultra” and move on as you can see with their optimized settings series and the like, as well as getting the best out of older games as in their retro series. They like games that look good and play smoothly, of course, but I don’t think it’s fair to associate them with that kind of ULTRA MAX OR DIE attitude.
I think there’s sometimes an overcorrection from the “gameplay over graphics” crowd. I’ve been part of that group before and get it, it’s frustrating when from your perspective the industry is ignoring the parts of games that you care about the most. But it’s a strange thing to pick on because at the end of the day pretty things that feel smooth to play are wonderful! That can be done on a toaster with beautiful pixel art / low poly 3D models, but it can also be done in dramatically different ways by pushing high end hardware to its limits. There’s room for both and I adore both. Games are art like anything else and it’d be strange to tell people who appreciate going to a beautiful movie shot on particularly nice film on-location in expensive places just because it’s still a good movie if you watch it on an old laptop with awful web compression or because an underground mumblecore film from 2003 is also great.
Graphics aren’t all that matter to me but if the primary joy someone gets from gaming is seeing ultra-detailed and perfectly rendered scenes the best way they possibly can, good for them. Personally, I like getting good visuals when I can but my primary concern is always framerate, as particularly in first person games even 60fps often triggers my motion sickness and forces me to stick to short sessions. Ultimately I see the this whole debate as a relic of the past that only made sense when the only games the average person had access to were AAA/AA releases. Low-spec gaming is better than it has ever been, with the indie scene continuing to go strong like it has for the past 15+ years and an ever-expanding backlog of classics which now run on just about anything every year.