Veteran Videogame Analyst: Subscription growth has flattened [in video games] - eviltoast
  • smeg@feddit.uk
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    10 months ago

    The games that end up that large are probably all the AAAs with big deadlines that end up released half-finished anyway, I doubt the companies in charge want to justify the extra cost of releasing an optimised demo if they don’t think it’s going to be worth the effort.