Tomb Raider I-II-III Remastered details enhancements, new features - Gematsu - eviltoast
  • Classic and Modern Control Options

  • Boss Health Bars

  • 3D Item Sprites Replacements

  • Over 200 Trophies

  • Photo Mode

  • Baked and Real-time Lighting Effects

  • Graphics Toggle

  • New Models, Environments, and Enemies

  • New Model for Lara Croft

  • Additional Updates

  • Troy@lemmy.ca
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    10 months ago

    Tomb Raider was one of my first 3D games, back in an era before 3D graphics cards were even ubiquitous. Of course, it appealed as much as it could to the horny teenager in me at the time, but it was also a pretty fantastic game. Keep in mind that it was competing against games like Descent II or Duke Nukem 3D, already established as franchises at the time. But look at Tomb Raider’s legacy compared to those. Also notable, Resident Evil came out that year too.

      • Radiant_sir_radiant@beehaw.org
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        10 months ago

        Man, I loved that game so much. And it was super easy to build and substitute your own levels, sprites, background music, sound effects, even the mechanics of the game itself, as much of it was script-based and the game came with editors for everything. You could practically write your own game on top of the existing engine and weaponry.

        It also was the only game on my 486DX with its own minimalistic config.sys because it needed a mind-boggling 6800kB of free RAM.

  • Stepos Venzny@beehaw.org
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    10 months ago

    I really think modernizing the controls is a bad idea. Lara is probably still going to be as heavy and rigid as in the original, so if all it changes is what analog sticks do then it’s going to set up the players with expectation that it should be responsive in the way that dual analog games are responsive instead of the type of responsiveness you got from the old tank controls so people will perceive the game as being sloppy and unreasonably demanding. And if they change more than just what analog sticks do, if they change the underlying mechanics of movement to be more the way dual analog controls are responsive, it’s going to make the platforming a lot harder because the jumps were designed around the type of precision tank controls offer.

    In the modern day, its weird retro tank controls are honestly one of the original series’s biggest strengths for me. In a landscape full of platforming that largely plays itself, old-school Tomb Raider makes platforming feel exciting again by making you stop and think through what you’re doing.

  • bob_lemon@feddit.de
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    10 months ago

    This honestly looks really really good. I played a lot of TR2 in my childhood, might pick it up for nostalgia.

    I think the “make it look how people remember” is a great approach to remaster graphics. They were iconic and state of the art back when they came out, but PS1 era graphics are among the worst-aged graphics out there.

  • mctoasterson@reddthat.com
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    10 months ago

    Didn’t see any pricing info. As long as they don’t charge AAA release price for it, I could be interested for the nostalgia purposes. I have wanted to play through TR2 to see if it holds up.

  • ancap shark@lemmy.today
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    10 months ago

    This is nice. I’ve played a lot of TR2 in my childhood (it was my dad’s, it was already old when I used to play) and I was very bad at it

    I didn’t like the textures a lot tho. It lost a bit of its charm