After TeamFortress2 Source, Valve takes down Portal 64 also - eviltoast
    • Malix@sopuli.xyz
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      10 months ago

      going by the other comments on the link & elsewhere, seems to be mostly that they don’t want to even remotely be in the same context as unlicensed/proprietary nintendo libraries the portal64 dev is using. (also mentioned in the the dev’s own message on the screenshot)

      not a clue about TF:S2 though.

      edit: about the TF:S2 https://github.com/github/dmca/blob/master/2024/01/2024-01-10-valve.md - apparently bundling and distributing their assets isn’t cool.

      • Annoyed_🦀 @monyet.cc
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        10 months ago

        about the TF:S2 https://github.com/github/dmca/blob/master/2024/01/2024-01-10-valve.md - apparently bundling and distributing their assets isn’t cool.

        Makes sense then. If they doesn’t use Valve asset but only the IP, and don’t distribute outside of valve preferred method, then they won’t have any problem from Valve (see: Black Mesa). But it seems like they already have problem with the development and Valve is just the final straw.

      • ram@bookwormstory.social
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        10 months ago

        seems to be mostly that they don’t want to even remotely be in the same context as unlicensed/proprietary nintendo libraries the portal64 dev is using

        This is just a corporate passing of the buck. There’s no reason to believe a third party infringing upon the properties of two parties would give the latter parties any ability or risk of going after one another.

    • sosodev@lemmy.world
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      10 months ago

      Why would they shut down gmod? It licenses the source engine and plays by all of their rules