Seasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailers - eviltoast

“I can’t stress enough how often I’d hear a retail rep declare a genre/style/look was dead with zero supporting data.”

  • Coelacanth@feddit.nu
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    10 months ago

    Fair enough on Divinity: Original Sin, but it won’t really be a factor in Disco Elysium due to how it plays (or reads, rather). If you’re interested in DE just give it a shot and treat it as an interactive novel (which is what it is, really). The camera won’t be a factor in that game, trust me.

    • Deconceptualist@lemm.ee
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      10 months ago

      Ok, thanks. I’ve played maybe an hour of DE so far and maybe it was the controls moreso than the perspective that felt awkward. I might just need to tinker or get acclimated. Since it’s all story I want to play it on my TV or Steam Deck, so gamepad input rather than M+KB.

      • Coelacanth@feddit.nu
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        10 months ago

        That’s fair, yeah. I played it with M+KB but have heard many others complain about awkward controls on a gamepad, and can imagine it isn’t ideal.