Seasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailers - eviltoast

“I can’t stress enough how often I’d hear a retail rep declare a genre/style/look was dead with zero supporting data.”

  • yildo@kbin.social
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    10 months ago

    The combat has to be turn-based or it becomes an ARPG like Diablo/Dungeon Siege/Titan Quest/Torchlight

    • Amaltheamannen@lemmy.ml
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      10 months ago

      Most of the CRPGs are RTWP rather than turn based though. Though I personally prefer turn based.

      • Björn Tantau@swg-empire.de
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        10 months ago

        Although under the hood they were still turn based. The turns just kept on running unless you paused. I recently started BG2 and set it to automatically pause after every turn, which effectively made it turn based.

        Contrast this with Diablo, which also had turns under the hood but they are abstracted so far away as to be almost meaningless. I think people speaking about this even use frames as the timing reference instead of turns.