Seasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailers - eviltoast

“I can’t stress enough how often I’d hear a retail rep declare a genre/style/look was dead with zero supporting data.”

  • Dojan@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    1
    ·
    10 months ago

    I mean one could argue that you do play a role in them, but I don’t think they fit the general definition of a role playing game.

    Think their genre is graphical adventure game (as opposed to a text-based adventure game). Can’t recall if any of the KQ games have mouse support, but in that case they’re point-and-click adventure games.

    Roleplaying games I think imply a bit more agency for the player, usually manifested in the ability to tackle problems in multiple ways, like maybe talk your way through something instead of a battle. Etc. I seem to recall the Kings Quest games were fairly linear.

    • abraxas@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      3
      ·
      10 months ago

      The Quest For Glory games are a real genre-bender there, but one could say an RPG is defined by a feel and not just a specific subset of the RPG mechanics.