We basically just got a new Half-Life game, thanks to an enormous mod - eviltoast
  • 9point6@lemmy.world
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    11 months ago

    I kinda agree, but there’s a massive jump between making a mod for a released game (which often has an SDK or mod tools built on top of it, often you only need to write config files, provide assets and maybe a bit of lua or something) and building a game from scratch on top of an engine.