How the math works on 60/60 mods and applying slash statuses - eviltoast

I was in a discussion on reddit where someone suggested using unranked 60/60 mods so they don’t reduce the chance of applying slash too much but can still apply viral. I tried posting this on reddit but their website is shit, wouldn’t let me post on mobile, and I’m not downloading their app.

50% slash damage on the weapon with 30% chance of status effects = 15% chance of slash being applied.

If you add 1 60/60 mod then you have 31.25% slash damage on the weapon with a 48% chance of status effects = 15% chance of slash status being applied.

Please don’t put unranked 60/60 mods on your weapons because you think it will reduce the chance of slash.

  • Tgnome@lemmy.worldOP
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    10 months ago

    Using the example I gave but for 2 60/60 mods.

    You now have 22.727% of the damage being slash multiplied by the 66% total status chance which results in 15% of your attacks applying slash. The same amount as if you had 1 60/60 mod equipped.

    I’m deliberately avoiding interactions with other mods in this post because of the weird spaghetti nonsense. I only wanted to dispel the idea that using unranked 60/60 mods is better than using ranked 60/60 mods.