The problem currently is that it looks cheap and out of place a lot of the time. I have seen quite a few games that use GenAI to add Assets and more to their game and currently it boiled down to these options:
imagery: random posters of some imaginery bands with unreadable text that looked like far higher quality than the rest of the assets in game. Also the imagery itself has no concurrency, everything looks different and nothing fits together
LLM: the LLM conversations in the games have two major problems that nobody solved: the NPCs in the conversations respond with information that doesn’t fit the game (e.g. saying things like “meet me in the park tomorrow”) and of course the NPC is not in the park. The second problem is that the games can’t interpret the responses, so they are completely dry. It destroys the immersion
The first problem can already be solved, but it takes a lot of work to get to the point where everything looks like it fits your game. I don’t think anyone will complain about GenAI when everything fits your game.
But don’t forget: We are talking about MtG here. WOTC sells MtG cards for an insanely high price and the art is something that makes the cards somewhat worth the price. MtG using GenAI would be just wrong.
The problem currently is that it looks cheap and out of place a lot of the time. I have seen quite a few games that use GenAI to add Assets and more to their game and currently it boiled down to these options:
The first problem can already be solved, but it takes a lot of work to get to the point where everything looks like it fits your game. I don’t think anyone will complain about GenAI when everything fits your game.
But don’t forget: We are talking about MtG here. WOTC sells MtG cards for an insanely high price and the art is something that makes the cards somewhat worth the price. MtG using GenAI would be just wrong.