Which character concepts are less cool to play than they seems ? - eviltoast

What about the idea which at first looks pretty cool but end-up at worst not bringing anything to the game at worst being boring to play ?

  • Andonome@lemmy.world
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    10 months ago

    I think it’d work, though I added a little more in terms of stakes. Mostly, the stakes are backgrounds, so characters can steal or destroy others’ backgrounds.

    Also, it annoyed me that the backgrounds don’t have a mechanic, so they’re gained and lost by Storyteller fiat.

    There’s a short overview as a primer.

    If that sounds like what you’re after, I’ve recreated the original books, and modified them, so I don’t have to reference a Google doc for house rules:

    • jjjalljs@ttrpg.network
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      10 months ago

      This looks like good stuff. I’m still sad requiem is a dead game line, but this is close enough I could port it over. If I had players, anyway!

      • Andonome@lemmy.world
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        10 months ago

        I’m likely starting a game next month, so if you have any ideas, shoot them over. There’s an issue boards on Gitlab.

        You can definitely port Requiem ideas with the files, though if you want 100% actual Requiem, you’re better off remaking it from scratch (took me 3 months though, so it’s not done lightly). And I’ve kept a branch called ‘original’ which has the original, unmodified books, or as close as I could make in case anyone wants to start from there (go to source files, click ‘branch’, then click ‘original’).

        After you mentioned Malkavians, I started thinking about better derangement rules. I’ve just pushed a new copy up 5 minutes ago (same link, but the Derangement rules have been changed).