Do abilities like familiars, and scribe wizard's manifest minds etc make scouting/dungeons unfun? Where's the narrative tension? - eviltoast
  • Knitwear@lemmy.worldOP
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    1 year ago

    I see it going that way too, which means you’re incentivised to use them to scout by design and disincentivised to use them to scout by practice.

    It’s not bad design, per se, it just feels…a bit flat, a bit clunky, a bit meh

    There’s something fundamentally fun about the fact that even in tier4 with god like arcane powers, most of the time the wizard Has To Go To The Place To Do The Thing. Maybe that’s why Simulacrum inspires the same feeling, that it’s powerful but is it fun?

    • Platform27@lemmy.ml
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      1 year ago

      For the mind, I don’t think it is a good scout. I see it as more of a flavour ability.

      • stormdelay@sh.itjust.works
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        1 year ago

        I find it an excellent scout as long as you were not planning on being quiet anyway. Can even cast some kind of crowd control spell through it before ever being in danger, if the situation allows.