‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K - eviltoast
  • Sanctus@lemmy.world
    link
    fedilink
    English
    arrow-up
    34
    arrow-down
    1
    ·
    1 year ago

    I don’t hear much talk of the optimization but the simple fact this is running great on a wide range of devices says a lot of the engineering prowess of the studio. Its amazing how well this game is runningnon my five year old machine. I know thats not too old but some new games make my cooling loop hot and this one doesn’t even make my components work that hard.

    • terminhell@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      8
      ·
      1 year ago

      Seems like the pre release was more demanding/less optimized. Running Fedora 38 and proton. Combined with the Vulkan option it’s been fantastic. And I think this weird glitch I was having two nights ago has already been patched ʘ‿ʘ

      Specs: ryzen 5 1400, 16g ram, and a Radeon 5500xt. I had bumped a few options down on ultra, shadows to medium, and fog medium. Didn’t need to, but it’s helped without any noticeable graphic difference.

      • Sanctus@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        Now if we could just let our friends drop-in and out so I don’t have to keeo a separate save/character for them. I played with one yesterday and their character was stuck in my active party after they left.

    • lazyslacker@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      11
      ·
      1 year ago

      Honestly I’m not surprised, it looks like something out of the mid 2000s. That’s not to say something bad about it. Graphics don’t make a good game on their own.

      • Sanctus@lemmy.world
        link
        fedilink
        English
        arrow-up
        9
        ·
        1 year ago

        Wtf is this? Have you seen the in-engine character expressions? Shit looks phenomenal.