Clojure Bites - Mazeboard 4 - From commands to events for a better separation of concerns
https://fpsd.codes/blog/clojure-bites-mazeboard-4-commands-to-events/
Intro Last post was about the separation of game and UI logic, where game and UI state have been made independent by turning user actions to commands that would have updated both game and UI state. That was possible because both state maps share…
You must log in or register to comment.