Latency just still isn't there unfortunately - eviltoast
  • gmtom@lemmy.world
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    1 year ago

    But my point is 99.99% of people aren’t competitive fighting game players that need to react to a 1 frame window and will be noticeably disadvanged by a 1/100th of a second delay. And any competitive fighting game player will be using a fight stick anyway.

    Same with rhythm games. Yes, top level rhythm gamers might have a point with this but 99.999% of gamers are not top level rhythm gamers.

    • Zangoose@lemmy.one
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      1 year ago

      In a rhythm game the difference between a 10ms ping (wired average for just audio) and a 100-300ms ping (Bluetooth average for just audio) is definitely noticeable, at any level of play. With Bluetooth it isn’t even just 1 frame you’ll miss, it’s about a 3rd of a second in the worst case.

      This isn’t necessarily a fair comparison because USB receiver headsets latency much closer to wired exist, but most people with wireless headsets will be using Bluetooth, and not aptX LL Bluetooth.

      I don’t even play rhythm games, casually playing the music-synced rooms in Celeste (a 2D platformer) was enough to make me stop playing until I could find a wire for my Sony XM5’s.