In a homebrew world how much lore is minimum to have as a player before you feel you can play in it? - eviltoast

Edit sorry I was way to vague and bad explained question. But great explanation everyone.

If you start playing as a player in a homebrew world that I built. How little information would you feel needed to be able read before you can build a character in it?

I have been planing to start looking for players soon but I struggling as I don’t want to give them a whole novel of mostly boring lore dump but sending them like two sentients feels just silly.

Not to mention would you as a player like reference to other mediums so you could quickly know what to expect or would you rather have a in game view of it?

  • Infynis@midwest.social
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    1 year ago

    For my game, I did the pantheon, which I think is very important, because you’re likely to have players that want to be involved with some god(s) in some way. From there, I wrote a creation myth that involved the explanation of the geography of the starting zone, which fed into blurbs on the cultures of the main countries, and the politics of their relationships with each other. Then, the most important part, the reason that the players will be embarking on an adventure. Not the specifics, as those should be left to the players, just an idea of what they’ll be doing, and some examples of why characters from different places in the world might decide to become adventurers.