In a homebrew world how much lore is minimum to have as a player before you feel you can play in it? - eviltoast

Edit sorry I was way to vague and bad explained question. But great explanation everyone.

If you start playing as a player in a homebrew world that I built. How little information would you feel needed to be able read before you can build a character in it?

I have been planing to start looking for players soon but I struggling as I don’t want to give them a whole novel of mostly boring lore dump but sending them like two sentients feels just silly.

Not to mention would you as a player like reference to other mediums so you could quickly know what to expect or would you rather have a in game view of it?

  • novibe@lemmy.ml
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    1 year ago

    I think having a little area that has some history, interesting characters and “ongoings” is pretty good. It doesn’t have to be deep, but if you have a bit planned out it can easily seem that the players can find “lore” everywhere they look.

    Then as time goes on, and they explore and ask more questions, you can start filling in the gaps in-between sessions or improvise them on the fly (based on things you already worked on for example).