What Hacked Files Tell Us About The Studio Behind Spider-Man 2 - eviltoast
  • @averyminya@beehaw.org
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    97 months ago

    Good read. The article mentions people being happy with Miles and it being a possible way to stop-gap, and I don’t necessarily disagree outright but I do worry that flooding the market with interim games in the same engine might get a little tiring. I mean, that was part of people’s issues with Assassin’s Creed and far cry.

    Granted, it’s Spider-Man with a number of variants, so there is a bit more differentiation. Playing 1, Miles, 2, and whatever the next is are all fairly different so it feels more like the Arkham games than the Ubisoft ones. I just worry that if we get a in-betweener for every major release it might get a little stale.

    • @DroneRights@beehaw.org
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      7 months ago

      Yeah, I enjoyed Subnautica Below Zero, but a lot of people didn’t, and I can’t say whether I’d be happy if more games started doing that. I’m much more eager to play Subnautica 2 when it comes out

      • @niske@beehaw.org
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        57 months ago

        I’ve been recently addicted to Subnautica games and finished Below Zero just a week ago or so.

        I also expected much worse experience as I’ve heard a lot of people hating on it.

        In the end, I had a lot of fun playing it through but I definitely can see why someone would be a bit disappointed of it. There’s a lot of differences to it compared to the original.

        Sometimes it felt like it was made much easier than the first one. Like very often you could go quite deep without any vehicles because those oxygen giving plants were everywhere. I liked how brutal the first games was with this. If you went too deep without a vehicle or airpipes, you most likely died.

        Also the map felt much smaller and the sea was much less deep. And the leviathan creatures seemed much less dangerous and scary.

        Overall it was still fun to play there and while the story wasn’t perfect, I think it was still entertaining.

        I really liked the jukebox feature. I wish there was a mod to add that to the original.

        And the sea truck modules were a fun idea. But nothing can replace how awesome the cyclops is to travel with. At least in my opinion.

        But nevertheless, it was still a subnautica game and I had a blast with playing through it. I am excited for the next Subnautica game :) in the meanwhile, I’ll try to beat the original with some mods and hardcore mode.

        • @DroneRights@beehaw.org
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          47 months ago

          Below Zero was originally planned as a DLC for Subnautica. It was also made by a different team. But it ended up being larger than planned, so they made it a full game, intending it to be Subnatutica 1.5, the same as Miles Morales. Unfortunately, they communicated this poorly to most players, and they took it to be Subnautica 2, which made it underwhelming. For some reason I took it as intended and liked it well enough, and I only found out it was disliked when I went online and saw people calling it Subnautica 2. They seem to have won, because Subnautica 2 has been rebranded as Subnautica 3. But I still call it Subnautica 2 because I remember the history.

          As for the seatruck, I loved it. I never liked the Cyclops. Sure, it was impressive, but it was also a giant trashcan with a “kick me” sign on it. I was too terrified to drive it down the lost river, I preferred my Prawn suit with its actual mobility and comparative stealth. The Seatruck was a mobile base that was actually practical to use. And I loved the customisability.

          • @johntash
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            37 months ago

            I liked the cyclops because of how big it was. I liked the sea truck too though.

            I think my ideal combination would be a big cyclops like vehicle you could use as a mobile base, and then something between a sea truck and sea moth for excursions into more dangerous areas.