Sony Patent Aims To Change Game Difficulty In Real Time As You Play - eviltoast
  • abraxas@sh.itjust.works
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    11 months ago

    My biggest hate to any non-interactive difficulty is that players change.

    What if I take a 1-year break? I haven’t gone back to playing Go because I have a ranking I know I can’t maintain, and do not want to play games where I’m giving handicaps to people who I won’t be able to beat on an even level.

    But yes, there’s also “different things are harder to different people”

    • Vardøgor@mander.xyz
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      11 months ago

      CS:Go? fwiw, your rank resets after not playing a while, so you might not feel that way if you hop back in

      • abraxas@sh.itjust.works
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        11 months ago

        No, sorry. The board game Go. I used to play fairly heavily in long games on OGS and got to a fairly good (not if you ask anyone actually good) rank. Then I took a break and tried to play some real-time games and I’m so many ranks weaker than my profile it’s not even funny.

        • Vardøgor@mander.xyz
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          11 months ago

          ohh 😂 yeah that’s fair. it’s incredibly difficult to get back into something that’s almost punishing you for getting back into it

          • abraxas@sh.itjust.works
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            11 months ago

            Exactly. And the “rusty” factor in Go is notorious. We play by handicap stones, and if you’re rusty enough, you can lose 9 stones (basically a 9 moves in a row handicap… not quite but close enough) . It took me years to get to the 2-3kyu rank, but now I’m probably closer to 9-10kyu if I’m being honest. SO imagine me playing against someone and THEM getting a handicap when I should have 6 or 7 full turns of handicap.

            I miss Go, but I just don’t have the time anymore to dedicate to it.