Hue is a vibrant, award-winning puzzle-adventure, where you alter the world by changing its background colour. You explore a dangerous grey land, unearthing coloured fragments on a journey to find your missing mother. As obstacles match the background, they disappear, creating new and exciting puzzles - full of peril, mystery… and colours unseen.

  • Unique colour-matching mechanic, offering a new twist on the classic adventure game.
  • A heartfelt story that touches on themes of love, loss, existence and remorse.
  • A world full of lively characters to talk to, each with their own personality and story.
  • Stark silhouetted art style with bright, bold colours.
  • Over 30 original music tracks, composed exclusively for Hue.
  • Professionally voiced narration by Anna Acton and Matthew Wade, some of the UK’s best television talent.
  • Full colourblind support, using symbols as a colour aid.
  • Razer Chroma, Corsair RGB plus many more coloured LED devices supported on Windows.
  • Nelots@piefed.zip
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    1 month ago

    Hue is a short but fun platformer. It’s a color-based platformer, so I figured I’d share my opinion on its colorblind accessibility.

    I am only mildly colorblind, so I can’t really speak on how bad it is if you’re severely colorblind, but I was able to complete the game with only a couple annoying “wait, that was orange?” moments before dying and restarting the puzzle. Overall it wasn’t too bad, and the game helpfully avoids mixing similar looking colors like orange and yellow together in the same puzzle.

    They do include a colorblind setting, though I didn’t find it particularly useful myself. It adds small unique symbols to each color, but the platforming was too fast in many instances to really register which symbol was which.

    • smeg@feddit.ukOPM
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      1 month ago

      Thanks for the analysis, I guess it must be quite difficult to do accessibility for a game so focused on colour

  • smeg@feddit.ukOPM
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    1 month ago

    I’ve actually played this one, a really good little puzzle about changing which platforming elements are interactable at once