Is Beehaw federating with Threads? - eviltoast

I’m out of the loop. Are we federating with Threads or not?

EDIT: The answer is no, we are not federating with Threads. Thank you. That’s the answer I was hoping for.

  • MJBrune@beehaw.org
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    11 months ago

    Yeah, I’ve heard this argument but the numbers don’t match up. Word of mouth from pirates just really doesn’t seem to amount to that much. It seems in general that pirates pirate popular games that already have that word of mouth and they don’t play unpopular games. If you search for a random 10-year-old less than 100 reviews game on Pirate Bay, it won’t pop up.

    • jarfil@beehaw.org
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      11 months ago

      Pirate Bay is not representative of the pirating scene, it only has the “tip of the iceberg” most popular stuff, and even then missing a lot of it. For a better view, check BTDigg… but even that is missing data from all the private trackers where more dedicated people are keeping the more obscure stuff, not to mention the not-torrent networks, which is where most of the scene is. Then you have private datahoarders who keep their stash off-line, but can make a copy available if you ask nicely.

      You could probably find any game ever published, even multiple version releases, if you contacted the right people.

    • DroneRights@beehaw.org
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      11 months ago

      If pirates aren’t pirating any unpopular indie games, then why would you be concerned about unpopular indie games being pirated? It seems like you described an issue, and then said it doesn’t exist.

      • MJBrune@beehaw.org
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        11 months ago

        I did not mention that the games were unpopular. In fact, I stated that they hurt any level of game developer.

        • DroneRights@beehaw.org
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          11 months ago

          Evidently not all levels, since you said unpopular games aren’t pirated. You’re saying piracy only really hurts popular games that already have lots of legitimate customers, right?

          • MJBrune@beehaw.org
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            11 months ago

            No, I am saying word of mouth from pirates isn’t effective because, on the whole, pirates typically pirate popular games. A square is a rectangle but a rectangle is not always a square.

            People do give away their games for a limited amount of time to boost word-of-mouth effectiveness but they aren’t free all the time and typically have a request to buy a game. Overall the argument that piracy helps indies is silly because if those indies thought it helped, they would do a free weekend or a giveaway. Piracy in itself is removing a tool and options from the creator of the game. I have a standing policy that if people email me a reason they can’t pay for my games then they can get a Steam key.

            • DroneRights@beehaw.org
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              11 months ago

              Oh, so some pirates pirate unpopular games, and that means they give some word of mouth away. Okay.

              Giveaways are less useful than piracy because giveaways don’t make people feel like they owe the developers anything. Lots of people pirate and then buy. There are numerous psychological dimensions to the issue involving class, politics, guilt, and gratitude. Also the fact that people are more attached to something they worked for, and piracy is, no matter how easy, still work. And that pirates tend to be more avid gamers and forum posters. Pirates are better to have than free players.

              • MJBrune@beehaw.org
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                11 months ago

                None of the things you’ve said are backed by fact. I only have my actual industry experience to go on, countless studies, articles, and posts from game developers stating piracy hurts them. Giveaways aren’t less useful, they spread more word of mouth and you can cite psychology all day but the fact is that in practice, it doesn’t work like that. I have 10 years in the industry as an indie game developer. Pirates hurt my business more than help, I have tangible numbers on multiple titles that back that up. Steam Free Weekends brought in millions of dollars for a few titles I’ve worked on. Piracy hasn’t tangibly brought anything in and we’ve seen revenue increases when DRM is enacted. Thus, the only real conclusion you can come to is piracy hurts developers. To twist it in your mind that it could possibly, maybe help is you excusing the behavior.

                Lastly, these are the silly arguments I have been talking about. This entire conversation just proves my point and wears me out. Because I’ve never met anyone at GDC or any convention that would say that piracy helped their business. Your perspective is clearly that of someone who pirates and thinks it helps. It doesn’t and it hurts game developers on all levels. It’s a worthless argument to even have because if it helped, game developers would encourage it. Realistically, there are only a few game developers that do and they typically don’t do so for their next title. Meaning they found it didn’t work.