Starfield design director calls out unfair game criticism: 'Don't fool yourself into thinking you know why it is the way it is' - eviltoast
  • ChiefSinner@lemm.ee
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    11 months ago

    For me, its the way they used procedural generation. Like its literally the same exact points of interests on every planet.

    I remember going to a planet full of high level fauna and discovering a cave where you find a dead pirate that says these things are everywhere ahhhh. I thought it was cool. Next planet I went to had no fauna, and sure enough that same cave and dead pirate was in there saying the same thing with absolutely no fauna or enemy NPCs in there.

    Its like they made 20 unique assets for the procedural generation tool to pick from. This is the exact laziness I found and drove me away from ESO. Just the same experience, with maybe a different faction here and there but the same points of interest over and over.

    Other than that, I liked it. Basically skyrim in space. But very empty and they forced you complete like a 2 -3 hour mission before stuff opened up to you. And another 20 or so hours before a mission locked skillset is introduced. Huge waste of time IMO.

    Its an alright game if you have a lot of time to kill.

    • didnt_readit@sh.itjust.works
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      11 months ago

      I feel like that’s not even procedural generation at that point it’s just copy and pasting with a fancy name… by definition procedural generation should, you know, generate new stuff not just reuse the same couple things haha