Halo Infinite lost 98% of its players on Steam since release - eviltoast

The 343 Industries shooter exclusive to PC and Xbox consoles is at its worst on the Valve platform with a considerable drop in players compared to its premiere.

  • theAndrewJeff@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    This is a pretty good, nuanced take at the current state of Infinite. There’s a lot they’re to like, but it’s been hampered by a poor execution. It seems like they’ve started to hit a good stride with S4.

    • frost_@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Yeah, there’s unfortunately very little room for nuanced takes with Halo. It’s either one extreme of “343 killed my dog” or the other extreme of “343 literally cannot do any wrong.”

      There’s a lot I enjoy about Infinite, I even had a great time playing a few matches today with a friend. The art direction and sound design is superb. The gameplay feels like a great iteration on the original games while still having modern sensibilities to it. New weapons and equipment manage to fill both traditional and new roles without being too out of place or boring. Maps are all generally good to great. The frequency and types of content/updates since Season 3 have been what Infinite needed from the beginning.

      At the same time, like I listed in my previous comment, there were some huge issues that took arguably too long to be resolved. I’m glad the game is in a good spot now and I truly enjoy it, I just find it to be a shame as if the game launched in the state it is now, Halo may have seen quite the revitalization.